Experiential · Systems Design · Communications

Proposing a Four-Pillar Teen Community Framework That Became the Smithsonian's Permanent Teen Studio

Role
Student Intern
Artlab Collective
Client
Smithsonian
Hirshhorn Museum
Scale
16 in the full cohort
Washington D.C.
Hirshhorn Teen ArtLab Collective sign
How do you design an interactive framework that gives teenagers a sense of ownership inside a museum built for adults?
Overview
Challenge
Museums aren't built for teenagers, and teenagers know it. The Hirshhorn had programming, but nothing that would make a teen feel like the place was actually for them.
Strategy
We stopped treating the museum as a passive viewing gallery, and started designing it as an active community space for teens. We prioritized interactive, social programs and integrated accessibility as core layout features.
Solution
We delivered the framework to museum leadership, which the Hirshhorn used to officially launch their Teen Studio ↗, which is still active today.
Live
Teen Studio, launched
directly from this proposal
3,500+
Teens the programming
reaches yearly
Outcome verified via the Hirshhorn's live Teen Studio program; teen-reach figure from the Hirshhorn's ARTLAB+ program.
I spent three months asking how to make a museum actually matter to a teenage audience, not just tolerate them.
The problem

I joined the Smithsonian Hirshhorn Museum as a student intern through their Teen ArtLab Collective (TAC). Over three months, we built a strategy including programming, digital presence, and community infrastructure. It ended in a multi-part proposal presented directly to Hirshhorn museum leadership. 

TAC overview
Skip to proposal

For teens, there's awareness of events, but one-off programming doesn't build anything lasting

The question we kept circling back to was: what would it take for a teen to feel like they had a stake in what happens inside the Hirshhorn?

My work spanned ideation, strategy, communication, and graphic design.
My role

As a student intern, I was able to enter the same rooms the Hirshhorn's own staff worked in: exhibition openings, museum ideation sessions, strategy discussions, and planning conversations. Being in those rooms meant I could hear how staff actually made decisions and catch constraints and largely influenced how we approached planning our proposal.

4
Disciplines I personally
touched: ideation, strategy,
comms, graphic design
5
Accessibility concepts
I helped develop
Role figures self-reported based on the final proposal and internship scope.
Narrowing open brainstorming meant reframing the museum as a community space, not a viewing space.
Approach

We started with open brainstorming about what the ideal museum experience would look like for a teenager. From there, collaborative workshops grouped those ideas by the actual need they were solving; we kept merging overlapping ones until they consolidated into four clear areas: accessibility, programming, digital engagement, and community ownership. 

Brainstorming sketches
Ideal museum experience
Reframing the space

We designed for the museum as a community space, not a viewing space; interactivity over observation, socialbility over solitary viewing experiences, and accessibility as a starting point. Once we agreed on that frame, it got easier to evaluate whether an idea was actually serving the goal or not.

Brainstorming board

What made the proposal cohesive was that we resisted designing isolated events.

A Teen Night by itself is just a Teen Night, but connected to workshops, a competition, a digital presence, and an accessibility layer, it becomes something teens actually return to.

Mapping the interconnected ecosystem, where each initiative reinforces the others rather than standing alone.

Piecing together ideas from the whole cohort resolved into four opportunity areas the whole proposal could run through.
The solution
Teen Nights

The anchor of the programming was Teen Nights: recurring themed events built around collaborative art stations, live music, food, and the chance to meet curators and other artists. The social layer matters as much as the art layer; if you give teenagers a real reason to be in the building together, the engagement follows from that.

Teen Night concept sketches
Teen Workshops & Competition

Alongside Teen Nights, we proposed drop-in workshops focused on making and career exploration. The barrier stayed low on purpose, so more teens could find their way into the programming without committing to anything upfront. We paired that with a quarterly art competition tied to current Hirshhorn exhibitions, giving teens a reason to engage with the collection itself, not just the social programming around it.

Workshop activity sketches
Art competition slide
Digital ecosystem

The digital layer created a loop back into the online space: Instagram carried weekly posts, teen takeovers, DMV artist highlights, event promotion, and discussion prompts, while a website held TAC member portfolios, event info, competition submissions, and resources. The museum's online presence needed to feel like it was made for and by teens, not just promoted at them.

TAC Communications Proposal
Accessibility

We ideated on ASL tours, audio descriptions via QR codes, tactile experiences, and seating designed around exhibit themes (a nod to my time at the National Building Museum), plus teen-led content explaining artworks in non-institutional language.

I delivered the proposal to museum leadership as a framework they could build on, not just an event plan.
Outcome

Leadership was in the room specifically to pull from what we presented, and the Teen Studio ↗ that followed integrated ideas directly from that proposal.

The final proposal deck.

See what it became
The Hirshhorn's Teen Studio is live.
Access isn't the same as belonging.
Reflection
Discovering spatial design.
Back in 2022, I thought I was going to focus entirely on graphic design and illustration; working on this project completely changed my mind. Museums showed me how fun it is when two different forms of design interact to solve a real problem, and build a complete experience.
Designing for my own community.
What made this so special was that I was designing for the exact demographic I belonged to at the time. To this day, the Hirshhorn is still one of my favorite art museums. Walking in now with my membership, knowing I was part of shaping something that had a lasting impact on the space, is easily one of the coolest and most fulfilling parts of my work so far.